<?xml version='1.0' encoding='utf-8' ?>
<!--  If you are running a bot please visit this policy page outlining rules you must respect. http://www.livejournal.com/bots/  -->
<rss version='2.0' xmlns:lj='http://www.livejournal.org/rss/lj/1.0/' xmlns:media='http://search.yahoo.com/mrss/' xmlns:atom10='http://www.w3.org/2005/Atom'>
<channel>
  <title>The Dresden Files Rpg</title>
  <link>http://dresdenfilesrpg.livejournal.com/</link>
  <description>The Dresden Files Rpg - LiveJournal.com</description>
  <lastBuildDate>Sun, 04 Sep 2011 23:45:35 GMT</lastBuildDate>
  <generator>LiveJournal / LiveJournal.com</generator>
  <lj:journal>dresdenfilesrpg</lj:journal>
  <lj:journalid>15723538</lj:journalid>
  <lj:journaltype>community</lj:journaltype>
  <atom10:link rel='hub' href='http://pubsubhubbub.appspot.com/' />
  <image>
    <url>http://l-userpic.livejournal.com/75283419/15723538</url>
    <title>The Dresden Files Rpg</title>
    <link>http://dresdenfilesrpg.livejournal.com/</link>
    <width>100</width>
    <height>66</height>
  </image>

<item>
  <guid isPermaLink='true'>http://dresdenfilesrpg.livejournal.com/40514.html</guid>
  <pubDate>Sun, 04 Sep 2011 23:45:35 GMT</pubDate>
  <title>How old is the Fellowship of St. Giles?</title>
  <link>http://dresdenfilesrpg.livejournal.com/40514.html</link>
  <description>Does anyone here have any idea how far back the Fellowship of St. Giles goes?&lt;br /&gt;&lt;br /&gt;I&apos;m making up pregen characters for a 1960s DFRPG con adventure, and one of them is a Red Court Infected Vietnam survivor. I&apos;m working on his background, and wondering if I can include the Fellowship in it or not. I&apos;d like to, because it makes things easier, but if they&apos;re a more recent organization, I&apos;m going to have to come up with another reason to keep him from turning into a full RC vampire (and thus becoming unplayable).</description>
  <comments>http://dresdenfilesrpg.livejournal.com/40514.html</comments>
  <lj:mood>curious</lj:mood>
  <lj:security>public</lj:security>
  <lj:poster>thegamemistress</lj:poster>
  <lj:posterid>946408</lj:posterid>
  <lj:reply-count>2</lj:reply-count>
</item>
<item>
  <guid isPermaLink='true'>http://dresdenfilesrpg.livejournal.com/40209.html</guid>
  <pubDate>Tue, 23 Aug 2011 11:46:25 GMT</pubDate>
  <title>Suggested High Concepts for pregens in a one-shot DFRPG game?</title>
  <link>http://dresdenfilesrpg.livejournal.com/40209.html</link>
  <description>Hi all!&lt;br /&gt;&lt;br /&gt;I&apos;m working on a one-shot DFRPG game set in the USA in the mid-to-late 1960s for my local gaming con next spring, and I&apos;m having trouble finding inspiration for the pregenerated characters. I&apos;ve got a White Court Vampire who&apos;s into Free Love and an idea for a Wizard, but beyond that, I&apos;m drawing a blank.&lt;br /&gt;&lt;br /&gt;Would anyone like to suggest some more ideas (I just need High Concepts, not full-fledged characters)? I&apos;d like them to have a Sixties flavor if possible. :)</description>
  <comments>http://dresdenfilesrpg.livejournal.com/40209.html</comments>
  <lj:security>public</lj:security>
  <lj:poster>thegamemistress</lj:poster>
  <lj:posterid>946408</lj:posterid>
  <lj:reply-count>7</lj:reply-count>
</item>
<item>
  <guid isPermaLink='true'>http://dresdenfilesrpg.livejournal.com/39965.html</guid>
  <pubDate>Fri, 15 Jul 2011 21:19:41 GMT</pubDate>
  <title>Come on, tell us about your game...</title>
  <link>http://dresdenfilesrpg.livejournal.com/39965.html</link>
  <description>I know a lot people in here had to have played the game by now. &amp;nbsp;Tell us about it.&amp;nbsp;&amp;nbsp;Or if you have blog/obsidian portal link...whatever. &amp;nbsp;:)&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://staceysrpgworld.blogspot.com/&quot; rel=&quot;nofollow&quot;&gt;http://staceysrpgworld.blogspot.com/&lt;/a&gt;&amp;nbsp;new blog where i talk about my up coming game&lt;br /&gt;&lt;a href=&quot;http://www.obsidianportal.com/campaigns/the-dresden-file-new-york-city&quot; rel=&quot;nofollow&quot;&gt;http://www.obsidianportal.com/campaigns/the-dresden-file-new-york-city&lt;/a&gt;&amp;nbsp;my game info is here, a work in progress.</description>
  <comments>http://dresdenfilesrpg.livejournal.com/39965.html</comments>
  <lj:security>public</lj:security>
  <lj:poster>staceyinastoria</lj:poster>
  <lj:posterid>15366936</lj:posterid>
  <lj:reply-count>1</lj:reply-count>
</item>
<item>
  <guid isPermaLink='true'>http://dresdenfilesrpg.livejournal.com/39757.html</guid>
  <pubDate>Wed, 06 Jul 2011 16:36:55 GMT</pubDate>
  <title>A Dream Date With the Dresden Crew</title>
  <link>http://dresdenfilesrpg.livejournal.com/39757.html</link>
  <description>Originally posted by &lt;span class=&apos;ljuser ljuser-name_dfrpgfeed&apos; lj:user=&apos;dfrpgfeed&apos; style=&apos;white-space:nowrap&apos;&gt;&lt;a href=&apos;http://dfrpgfeed.livejournal.com/profile&apos;&gt;&lt;img src=&apos;http://l-stat.livejournal.com/img/syndicated.gif?v=92.2&apos; alt=&apos;[info]&apos; width=&apos;16&apos; height=&apos;16&apos; style=&apos;vertical-align: bottom; border: 0; padding-right: 1px;&apos;/&gt;&lt;/a&gt;&lt;a href=&apos;http://dfrpgfeed.livejournal.com/&apos;&gt;&lt;b&gt;dfrpgfeed&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&amp;nbsp;at &lt;a href=&quot;http://dfrpgfeed.livejournal.com/27496.html&quot;&gt;A Dream Date With the Dresden Crew&lt;/a&gt;&lt;div&gt;&lt;p&gt;&lt;a href=&quot;http://www.dresdenfilesrpg.com/2011/07/05/dreamdate/&quot; rel=&quot;nofollow&quot;&gt;http://www.dresdenfilesrpg.com/2011/07/05/dreamdate/&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://www.dresdenfilesrpg.com/?p=982&quot; rel=&quot;nofollow&quot;&gt;http://www.dresdenfilesrpg.com/?p=982&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Going to GenCon? Get a chance to hang out with some of the Dresden Files RPG development team at the ENnies by bidding on the &amp;ldquo;dream date&amp;rdquo; auction here:&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&amp;amp;item=180691686620&quot; rel=&quot;nofollow&quot;&gt;http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&amp;amp;item=180691686620&lt;/a&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;You&amp;rsquo;ll get to accompany editing dynamos Amanda Valentine and Ryan Macklin, Nevermore author Clark Valentine, and possibly lead developer Leonard Balsera&amp;nbsp;at the ceremony, and ask them all your favorite questions about the game. Your bid goes to support the ENnies themselves.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href=&quot;http://www.addtoany.com/share_save#url=http%3A%2F%2Fwww.dresdenfilesrpg.com%2F2011%2F07%2F05%2Fdreamdate%2F&amp;amp;title=A%20Dream%20Date%20With%20the%20Dresden%20Crew&quot; rel=&quot;nofollow&quot;&gt;&lt;img alt=&quot;Share&quot; width=&quot;171&quot; height=&quot;16&quot; src=&quot;http://www.dresdenfilesrpg.com/wp-content/plugins/add-to-any/share_save_171_16.png&quot; /&gt;&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;&lt;br /&gt;</description>
  <comments>http://dresdenfilesrpg.livejournal.com/39757.html</comments>
  <lj:security>public</lj:security>
  <lj:poster>staceyinastoria</lj:poster>
  <lj:posterid>15366936</lj:posterid>
  <lj:reply-count>0</lj:reply-count>
</item>
<item>
  <guid isPermaLink='true'>http://dresdenfilesrpg.livejournal.com/39603.html</guid>
  <pubDate>Tue, 28 Jun 2011 14:36:35 GMT</pubDate>
  <title>Congratulations to Evil Hat!</title>
  <link>http://dresdenfilesrpg.livejournal.com/39603.html</link>
  <description>Congratulations to Evil Hat for brining home a few awards for the Dresden Files Rpg.&amp;nbsp; &lt;a href=&quot;http://chadu.livejournal.com/787456.html&quot;&gt;&lt;br /&gt;&lt;/a&gt;&lt;a href=&quot;http://critical-hits.com/2011/06/25/2011-origins-awards-winners/&quot; rel=&quot;nofollow&quot;&gt;http://critical-hits.com/2011/06/25/2011-origins-awards-winners/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Again, great job!</description>
  <comments>http://dresdenfilesrpg.livejournal.com/39603.html</comments>
  <lj:security>public</lj:security>
  <lj:poster>staceyinastoria</lj:poster>
  <lj:posterid>15366936</lj:posterid>
  <lj:reply-count>0</lj:reply-count>
</item>
<item>
  <guid isPermaLink='true'>http://dresdenfilesrpg.livejournal.com/39282.html</guid>
  <pubDate>Tue, 21 Jun 2011 19:55:37 GMT</pubDate>
  <title>It has been a while...</title>
  <link>http://dresdenfilesrpg.livejournal.com/39282.html</link>
  <description>Since I have been on here.&amp;nbsp; But. I&amp;nbsp;am back and I am wanting to hear some of the better stories/characters from people&apos;s campaigns.&amp;nbsp; Just tell us how awesome your game is.</description>
  <comments>http://dresdenfilesrpg.livejournal.com/39282.html</comments>
  <lj:security>public</lj:security>
  <lj:poster>staceyinastoria</lj:poster>
  <lj:posterid>15366936</lj:posterid>
  <lj:reply-count>4</lj:reply-count>
</item>
<item>
  <guid isPermaLink='true'>http://dresdenfilesrpg.livejournal.com/38729.html</guid>
  <pubDate>Mon, 23 Aug 2010 04:01:09 GMT</pubDate>
  <title>Need some ideas for rote spells</title>
  <link>http://dresdenfilesrpg.livejournal.com/38729.html</link>
  <description>Finally I&apos;m getting to play the game, an online Skype-based game. We&apos;re actually going to release it as an Actual Play podcast over at RPGMP3.com. We&apos;ve done city building (we chose Austin) and we&apos;ve done a little character building. I&apos;m playing a Wizard and decided that I want him to be mostly focused on Water and Spirit sorts of things (Air as his 3rd starting element), but it&apos;s been kind of a hard thing finding many examples of Water evocations that I can use as inspiration. Especially for rote spells which I&apos;d like to work. Can anybody point me in the direction of some examples or post some here if you&apos;ve made some?</description>
  <comments>http://dresdenfilesrpg.livejournal.com/38729.html</comments>
  <lj:mood>curious</lj:mood>
  <lj:security>public</lj:security>
  <lj:poster>wolfsamurai</lj:poster>
  <lj:posterid>406418</lj:posterid>
  <lj:reply-count>5</lj:reply-count>
</item>
<item>
  <guid isPermaLink='true'>http://dresdenfilesrpg.livejournal.com/38474.html</guid>
  <pubDate>Thu, 12 Aug 2010 12:41:01 GMT</pubDate>
  <title>Even hand short story.</title>
  <link>http://dresdenfilesrpg.livejournal.com/38474.html</link>
  <description>I really liked the story--Marcone is a very interesting character. One of my favorites.  But I&apos;m just confused about one thing: &lt;a name=&quot;cutid1&quot;&gt;&lt;/a&gt;Why will he inevitably have to kill Harry?  I mean--chances are that Harry is going to get whacked by vampires. Or a rival wizard.  Or be too busy fighting more obvious monsters to worry or even notice whatever criminal stuff Marcone is doing. That kind of fatalism just threw me and didn&apos;t seem to make all that much sense.&lt;a name=&apos;cutid1-end&apos;&gt;&lt;/a&gt;</description>
  <comments>http://dresdenfilesrpg.livejournal.com/38474.html</comments>
  <lj:security>public</lj:security>
  <lj:poster>science_cyrano</lj:poster>
  <lj:posterid>12608697</lj:posterid>
  <lj:reply-count>1</lj:reply-count>
</item>
<item>
  <guid isPermaLink='true'>http://dresdenfilesrpg.livejournal.com/38179.html</guid>
  <pubDate>Thu, 12 Aug 2010 12:10:04 GMT</pubDate>
  <title>It took him long enough!</title>
  <link>http://dresdenfilesrpg.livejournal.com/38179.html</link>
  <description>&lt;a name=&quot;cutid1&quot;&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Apparently, it&apos;s now sensible if shapeshifters like Billy take inhuman recovery later on.</description>
  <comments>http://dresdenfilesrpg.livejournal.com/38179.html</comments>
  <lj:security>public</lj:security>
  <lj:poster>sinboy</lj:poster>
  <lj:posterid>287591</lj:posterid>
  <lj:reply-count>2</lj:reply-count>
</item>
<item>
  <guid isPermaLink='true'>http://dresdenfilesrpg.livejournal.com/37968.html</guid>
  <pubDate>Sat, 31 Jul 2010 15:35:19 GMT</pubDate>
  <title>first combat</title>
  <link>http://dresdenfilesrpg.livejournal.com/37968.html</link>
  <description>I&apos;m playing a dresden files game online, and I&apos;m a kind of disappointed with how little damage a wizard does against a supernatural enemy.  &lt;br /&gt;&lt;br /&gt;My character is an apprentice with a strong talent for invocation and iron nerves in the face of monsters. In particularly, she throws down electricity like Dr. Tesla, leaving monsters extra-toasty in her wake.  Or in theory should; her evocation stats are that of a Full White Council.  &lt;br /&gt;&lt;br /&gt;But even hitting a ghoul with 4-6 shifts of various energy doesn&apos;t seem to cause any serious consequences.  Sure--the story-teller gives them the consequences &quot;burns everywhere&quot;  but it doesn&apos;t seem to impede them. No knock back, nothing.&lt;br /&gt;&lt;br /&gt;Also--I made a rote that puts some spirit punch behind a sword--and thought I got 7 shifts on the bastard. (spirit =4, weapon=3) but it came back &apos;cut on arm.&apos;&lt;br /&gt;&lt;br /&gt;I&apos;m kind of disappointed. I mean--Morgan&apos;s example spell is 8 shifts split into two, and the effective is The Earth Swallows My Enemies and Crushes them Like Stale Cookies.&lt;br /&gt;&lt;br /&gt;Is my GM being stingy with PC-awesome?  Or have I misread the combat rules?</description>
  <comments>http://dresdenfilesrpg.livejournal.com/37968.html</comments>
  <lj:security>public</lj:security>
  <lj:poster>science_cyrano</lj:poster>
  <lj:posterid>12608697</lj:posterid>
  <lj:reply-count>12</lj:reply-count>
</item>
<item>
  <guid isPermaLink='true'>http://dresdenfilesrpg.livejournal.com/37750.html</guid>
  <pubDate>Tue, 29 Jun 2010 14:52:59 GMT</pubDate>
  <title>Origins?</title>
  <link>http://dresdenfilesrpg.livejournal.com/37750.html</link>
  <description>So, for those of that could not make it....how was Origins?&lt;br /&gt;&lt;br /&gt;stacey</description>
  <comments>http://dresdenfilesrpg.livejournal.com/37750.html</comments>
  <lj:security>public</lj:security>
  <lj:poster>staceyinastoria</lj:poster>
  <lj:posterid>15366936</lj:posterid>
  <lj:reply-count>1</lj:reply-count>
</item>
<item>
  <guid isPermaLink='true'>http://dresdenfilesrpg.livejournal.com/37337.html</guid>
  <pubDate>Fri, 11 Jun 2010 20:19:30 GMT</pubDate>
  <title>http://syndicated.livejournal.com/dfrpgfeed/19872.html</title>
  <link>http://dresdenfilesrpg.livejournal.com/37337.html</link>
  <description>Hell&amp;rsquo;s Bells! We need some replacement GMing</description>
  <comments>http://dresdenfilesrpg.livejournal.com/37337.html</comments>
  <lj:security>public</lj:security>
  <lj:poster>staceyinastoria</lj:poster>
  <lj:posterid>15366936</lj:posterid>
  <lj:reply-count>0</lj:reply-count>
</item>
<item>
  <guid isPermaLink='true'>http://dresdenfilesrpg.livejournal.com/36947.html</guid>
  <pubDate>Tue, 08 Jun 2010 16:48:38 GMT</pubDate>
  <title>http://syndicated.livejournal.com/dfrpgfeed/19511.html</title>
  <link>http://dresdenfilesrpg.livejournal.com/36947.html</link>
  <description>The Books Ship Out June 30th</description>
  <comments>http://dresdenfilesrpg.livejournal.com/36947.html</comments>
  <lj:security>public</lj:security>
  <lj:poster>staceyinastoria</lj:poster>
  <lj:posterid>15366936</lj:posterid>
  <lj:reply-count>0</lj:reply-count>
</item>
<item>
  <guid isPermaLink='true'>http://dresdenfilesrpg.livejournal.com/36781.html</guid>
  <pubDate>Thu, 27 May 2010 19:14:47 GMT</pubDate>
  <title>Origins</title>
  <link>http://dresdenfilesrpg.livejournal.com/36781.html</link>
  <description>Who&apos;s going?&lt;br /&gt;&lt;br /&gt;I&apos;m running a DFRGP game there. I&apos;m also still looking for a roommate or two for the room I have reserved.</description>
  <comments>http://dresdenfilesrpg.livejournal.com/36781.html</comments>
  <lj:security>public</lj:security>
  <lj:poster>rechan</lj:poster>
  <lj:posterid>744580</lj:posterid>
  <lj:reply-count>4</lj:reply-count>
</item>
<item>
  <guid isPermaLink='true'>http://dresdenfilesrpg.livejournal.com/36275.html</guid>
  <pubDate>Wed, 26 May 2010 18:42:38 GMT</pubDate>
  <title>One City, Two Games</title>
  <link>http://dresdenfilesrpg.livejournal.com/36275.html</link>
  <description>&lt;p style=&quot;line-height: normal&quot;&gt;&lt;span style=&quot;font-size: 10pt&quot;&gt;We started a new Dresden game last night, which means I&amp;rsquo;m currently running 2! Group 1 has been playing for about 4 sessions (including city creation, character creation, and play time) while group 2 just finished city creation last night. Both groups opted to &amp;lsquo;Dresden-fy&amp;rsquo; Philadelphia, since we all live near there, and I think the similarities and differences between both groups are interesting (there&amp;rsquo;s no player overlap between groups). &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size: 12pt&quot;&gt;Group 1&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style=&quot;font-size: 10pt&quot;&gt;City Aspects:&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-size: 10pt&quot;&gt; The Rift (fallout from the Philadelphia Experiment means portals to the Nevernever abound), Here They Come! (problems with gangs and flash mobs), and Philly Phantasms (the souls of the dead have been trapped since the city&amp;rsquo;s inception)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style=&quot;font-size: 10pt&quot;&gt;Mortal Status Quo:&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-size: 10pt&quot;&gt; Sports, traffic, &amp;amp; corruption&lt;/span&gt;&lt;br /&gt;&lt;b&gt;&lt;span style=&quot;font-size: 10pt&quot;&gt;Supernatural Status Quo:&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-size: 10pt&quot;&gt; Everyone knows, no one believes&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style=&quot;font-size: 10pt&quot;&gt;Movers and Shakers:&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-size: 10pt&quot;&gt; Unions, Mafia, the White Court, the White Council, the Masons, and Street Vendors (like a grass roots coalition against the Nevernever)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style=&quot;font-size: 10pt&quot;&gt;Faces of Note:&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-size: 10pt&quot;&gt; Damien (the mysterious caretaker of a gateway to the Nevernever. The gateway is in a night club for the supernatural), Changeling half brothers (one half ogre, one half satyr) who reside in Reading Terminal Market, Benjamin Franklin (a White Court vampire laying low by posing as the janitor of the Franklin Institute. He thinks Tony is a simple thug), Teraka (Rakshasa leader of the shapechangers that call the Zoo home. She doesn&amp;rsquo;t like the White Council or the White Court), &amp;lsquo;Kid&amp;rsquo; (a child who chose not to grow up. He&amp;rsquo;s also the architect who turned the murals in Philly into portals to the Nevernever. He likes Ben&amp;rsquo;s inventions), &amp;lsquo;Tony&amp;rsquo; (the mafia power behind city hall. He occasionally hires the half ogre changeling as muscle), and Kate Beckensale (looks like the actress, same name, not the same person. She&amp;rsquo;s the power behind the White Court. She thinks Ben is a dirty old man, but tolerates him because he&amp;rsquo;s over 200 years old. She&amp;rsquo;s got a working relationship with Tony. &lt;i&gt;Note: I think the players were tired since it was midnight and she was the last face they created&lt;/i&gt;)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size: 12pt&quot;&gt;Group 2&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style=&quot;font-size: 10pt&quot;&gt;City Aspects:&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-size: 10pt&quot;&gt; Whoever Has The Muscle Runs The Show (currently the mafia is in charge, but their grip is fragile), Thin Veil (portals to the Nevernever occur naturally), and Who Watches The Watchers? (secret societies abound)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style=&quot;font-size: 10pt&quot;&gt;Mortal Status Quo:&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-size: 10pt&quot;&gt; They&amp;rsquo;re all too busy to see what&amp;rsquo;s going on&lt;/span&gt;&lt;br /&gt;&lt;b&gt;&lt;span style=&quot;font-size: 10pt&quot;&gt;Supernatural Status Quo:&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-size: 10pt&quot;&gt; City of Accords&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style=&quot;font-size: 10pt&quot;&gt;Movers and Shakers:&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-size: 10pt&quot;&gt; Mafia, Philly SI, a Coven of (mostly benign) Sorcerers, a Dragon, the Historical Society, and a mysterious race of subterranean creatures most people know nothing about.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style=&quot;font-size: 10pt&quot;&gt;Faces of Note:&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-size: 10pt&quot;&gt; Estelle (the sweet old lady who owns the occult book store), Joey McConnell (the Mafia collector who &lt;i&gt;thinks&lt;/i&gt; he&amp;rsquo;s dating Amanda. Estelle reminds him of his grandma.), Amanda (the bartender of the local supernatural pub. She likes Joey as a friend, but is secretly dating Grim Parker), Ping (a leprechaun-like fae who lives in Love park and everyone thinks is a midget hobo), the ghost of Al Capone (who hates just about everyone except the church), Bernie Malone (the mafia don. Her name is actually Bernadette. She&amp;rsquo;s got the mayor in her pocket and doesn&amp;rsquo;t like SI because they&amp;rsquo;re always snooping around), Grim Parker (Captain of Philly SI. Secretly dating Amanda. Distrustful of the coven of sorcerers because they&amp;rsquo;re open about their magic), Rev. Henry Frost (head of the First Presby. Church and a shepherd to his flock, defending against the creatures of the Nevernever. He&amp;rsquo;s a friend of Amanda&amp;rsquo;s family and introduced Amanda and Parker. He&amp;rsquo;s trying to find a way to put Al Capone&amp;rsquo;s ghost to rest).&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size: 12pt&quot;&gt;Analysis&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size: 10pt&quot;&gt;I&amp;rsquo;m sure there&amp;rsquo;s an impact, so I&amp;rsquo;ll put it up front &amp;ndash; group 1 has read nearly every book in the series. Group 2 is just starting (they&amp;rsquo;ve all gotten through Storm Front and most are working on Fool Moon or Grave Peril).&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-size: 10pt&quot;&gt;Both groups placed importance on corruption and the mafia, along with easy access to the Nevernever. I think it&amp;rsquo;s interesting that both groups included people from only 2 mover groups in their faces. Group 1 left the Unions, White Council, Masons, and Street Vendors as unknowns. Group 2 left the Sorcerers, Dragon, Historical Society, and subterranean creatures as unknowns.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size: 10pt&quot;&gt;Group 2 preferred inhuman movers to group 1&amp;rsquo;s human bend. Group 1 has all but 1 mover maintaining the status quo, while group 2 is more evenly distributed (3 for, 2 against, and 1 on the fence). Both groups included the Ship Yard, Eastern State Penitentiary, and City Hall as places of note.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size: 10pt&quot;&gt;Group 1 has many more supernatural faces in their mix. However, group 2 made the relationships between faces much more personal and more complex (lending themselves to some great story hooks).&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size: 10pt&quot;&gt;I was a little worried that I might not be able to keep the 2 games separate in my head. But I think they really feel like 2 different cities. I&amp;rsquo;m interested to see what kinds of differences there are in the characters, when we get to that point. &lt;/span&gt;&lt;/p&gt;&lt;br /&gt;</description>
  <comments>http://dresdenfilesrpg.livejournal.com/36275.html</comments>
  <lj:security>public</lj:security>
  <lj:poster>kragar00</lj:poster>
  <lj:posterid>3808591</lj:posterid>
  <lj:reply-count>2</lj:reply-count>
</item>
<item>
  <guid isPermaLink='true'>http://dresdenfilesrpg.livejournal.com/35871.html</guid>
  <pubDate>Tue, 18 May 2010 19:16:16 GMT</pubDate>
  <title>Dresden-Character for an online game that never got off the ground</title>
  <link>http://dresdenfilesrpg.livejournal.com/35871.html</link>
  <description>Please be nice.&amp;nbsp; I&amp;nbsp;usually don&apos;t show anyone anything I&amp;nbsp;write, and this isn&apos;t the next Great American Novel--I&amp;nbsp;was just trying to give the GM an idea of what my character was like.&amp;nbsp; Feel free to adopt Agnes for one of your own games, though it would really cool if you let me know.&lt;br /&gt;&lt;br /&gt; &amp;quot;I don&apos;t know what happened.&amp;nbsp; I just..I guess I was in shock.&amp;nbsp; I  recognized Aaron from one of my classes and there was something...wrong  with the men chasing him.&amp;nbsp; I yelled at them--something about calling  campus security, but they just came after me too, and Aaron yelled at me  to run.&amp;nbsp; When they cornered us--it was like something snapped.&amp;nbsp; I just  *knew* they were monsters--and, very strangely, I found I knew what to  do with monsters.&amp;nbsp; My next thought was &amp;quot;I think I might be going into  shock..cause this should bothering me a lot more&amp;quot;&amp;nbsp; Yeah, that was less cool.&lt;br /&gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; It was dark and raining, but I could see--because the power lines  were arcing behind me.&amp;nbsp; There were the men chasing us who looked like  drug addicts or something--except there was something really seriously  wrong with them.&amp;nbsp; But a guy in a suit was strolling after them.&amp;nbsp;  Casually.&lt;br /&gt; &amp;nbsp; &amp;nbsp; I picked up a piece of rebar from the construction site--you know,  where they&apos;re building the new library---and noticed that the man in the  suit chasing Aaron looked...worried for a second.&lt;br /&gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;quot;No.&amp;quot;&amp;nbsp; I said.&amp;nbsp; It seemed loud, but I doubt he heard me over  the thunder. It was like the thunder said &apos;no&apos; too.&amp;nbsp; Then he came at me  impossibly fast---I lashed out at the motion itself more than anything.&amp;nbsp;  &amp;nbsp;As fast as he was--the electricity was faster.&amp;nbsp; It slammed into him.&amp;nbsp;  Just a second of blinding light hitting him, like a Titan with a  Louisville slugger and he was the baseball.&amp;nbsp; It embedded him in the side  of a truck. He got up slowly, I could hear the metal over  the..growl..of thunder. I could still see him though, because the  Electrical lines behind us hissed and snapped with lightning..&lt;br /&gt;&lt;br /&gt;.It was then I  realized that I could *feel* the lightning. I could feel it in the sky,  like a circling bird. I could feel it in the power lines, growling like  an big angry dog.&lt;br /&gt; &lt;br /&gt; Like it was waiting for me to say, &apos;sic &apos;em&apos;.&lt;br /&gt; &lt;br /&gt; Anyway, I thought I was crazy afterward. But I guess you guys showing up  like in Harry Potter means I&apos;m not crazy, doesn&apos;t it?&amp;nbsp; So you guys are all  Aurors, then? Does JK Rowling know about this?&amp;quot;&lt;br /&gt;&lt;br /&gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; ---Excerpt from a debriefing of Agnes after  her discovery of her magical potential and immediate violation of White  council protocol 8e and 11a (supernatural obviousness in a public venue,  and damage of public property--respectively)&lt;br /&gt;&lt;a name=&quot;cutid1&quot;&gt;&lt;/a&gt;&lt;b&gt;&lt;u&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Name:&lt;/u&gt;&lt;/b&gt; AGNES SMITH&lt;br /&gt; &lt;b&gt;&lt;u&gt;High Concept:&lt;/u&gt;&lt;/b&gt;WARDEN-IN-TRAINING&lt;br /&gt; &lt;b&gt;&lt;u&gt;Trouble:&lt;/u&gt;&lt;/b&gt; WAR-ZONE EDUCATION&lt;br /&gt; &lt;b&gt;&lt;u&gt;Aspects:&lt;/u&gt;&lt;/b&gt;&lt;br /&gt; &lt;u&gt;Background:&lt;/u&gt; RAISED BY THE PUBLIC LIBRARY SYSTEM Parents aren&apos;t  supposed to have favorites..but they did, and Agnes wasn&apos;t it.&lt;br /&gt; But, hey--at least her teachers liked her.&lt;br /&gt; &lt;u&gt;Rising Conflict:&lt;/u&gt; AND LIGHTNING WITH ITS RAPID WRATH: A nerdy  library-recluse of a freshman,&lt;br /&gt; Agnes didn&apos;t know what to think of the rise in violent crimes on campus.  When she and a classmate were attacked,&lt;br /&gt; they found that Vampires did exist and she could fight back.&lt;br /&gt; &lt;u&gt;First Story:&lt;/u&gt; [APPRENTICE TO JOSHUA] When her master is killed by  red-court vampires, Agnes is sent to a new wizard for training--one that&lt;br /&gt; doesn&apos;t really want her around, but clearly needs help. (It&apos;s a shame  she can listen in Latin perfectly well).&lt;br /&gt; How is she going to convince this new wizard that she can fight and back  him up despite her inexperience with magic? &lt;b&gt;Trying Times&lt;/b&gt; .&lt;br /&gt; &lt;u&gt;Guest Starring:&lt;/u&gt; [WHAT WOULD MARCUS AURELIUS DO?] A very creepy  visiting professor and an oddly unprepared transfer student are both  sneaking around the Classics department at odd hours.&lt;br /&gt; with Warden Joshua out of town, can Agnes figure out who&apos;s the real  threat?&amp;nbsp; And what is there interest in the recently discovered  manuscript..?(Brother Jin of the Iron Crocus Guard). &lt;b&gt;The Lost Scroll  of Mithras&lt;/b&gt; .&lt;br /&gt; &lt;u&gt;Guest Starring Redux:&lt;/u&gt; 16TH CENTURY (WEEKEND) WARRIOR (When a  spirit from Never-never invades Historical Reenactment Society&apos;s Battle  of Agincourt, it&apos;s up to Agnes and Sutter O&apos;Hara to keep the event from  turning into a real blood-bath. Co-starring Sutter). &lt;b&gt;St. Crispin&apos;s  Day Massacre&lt;/b&gt; .&lt;br /&gt; &lt;br /&gt; &lt;b&gt;&lt;u&gt;Skills:&lt;/u&gt;&lt;/b&gt;&lt;br /&gt; &lt;u&gt;Superb (+5):&lt;/u&gt;&lt;br /&gt; &lt;u&gt;Great (+4):&lt;/u&gt; Discipline, Conviction Scholarship,&lt;br /&gt; &lt;u&gt;Good (+3):&lt;/u&gt; Weapons, Empathy, Lore&lt;br /&gt; &lt;u&gt;Fair (+2):&lt;/u&gt; Endurance, Performance, Alertness&lt;br /&gt; &lt;u&gt;Average (+1):&lt;/u&gt; Presence, Athletics, Resources&lt;br /&gt; &lt;br /&gt; &lt;b&gt;&lt;u&gt;Template:&lt;/u&gt;&lt;/b&gt;&lt;br /&gt; Wizard [-6]&lt;br /&gt; &lt;br /&gt; &lt;b&gt;&lt;u&gt;Stunts:&lt;/u&gt;&lt;/b&gt;&lt;br /&gt; Riposte: On a successful defense with Weapons,&lt;br /&gt; you may sacrifice your next action to turn that&lt;br /&gt; defense into an immediate and automatically&lt;br /&gt; successful attack. [Weapons, -1]&lt;br /&gt; &lt;br /&gt; &lt;b&gt;&lt;u&gt;Powers:&lt;/u&gt;&lt;/b&gt;&lt;br /&gt; Evocation [-3]&lt;br /&gt; Ritual (Wards) [-2]&lt;br /&gt; The Sight [-1]&lt;br /&gt; Soulgaze [+0]&lt;br /&gt; Wizard&apos;s Constitution [+0]&lt;br /&gt; &lt;br /&gt; &lt;u&gt;Specializations:&lt;/u&gt;&lt;br /&gt; Evocation:&amp;nbsp; Elements (Air, Fire, Spirit); Power: Air +1&lt;br /&gt; Thaumaturgy (Ritual): Wards (Complexity)&lt;br /&gt; &lt;br /&gt; &lt;u&gt;Rote Spells:&lt;/u&gt;&lt;br /&gt; Edge of Morning: Agnes&apos; rote summons razor-thin edge of spirit to her  sword&lt;br /&gt; Agnes&apos; sword isn&apos;t just a Big Sharp Thing to her--it&apos;s a symbol of using  her will for good.&lt;br /&gt; In short, it&apos;s her Hero Club card, the wild conviction that she can  stand up to monsters/bullies--and for Agnes, that&apos;s a happy thought.&lt;br /&gt; &lt;br /&gt; Control Electricity (ZAP!): (5 shift air attack) Agnes fires a crackling  blast of electricity at her target.&lt;br /&gt; &lt;br /&gt; Force Shield:(as described)&lt;br /&gt; &lt;br /&gt; &lt;u&gt;Focus Items:&lt;/u&gt;&lt;br /&gt; Agnes&apos; Sword (+1 Spirit)&lt;br /&gt; Agnes&apos; Rebar Wand (+1 Offensive Air Power)&lt;br /&gt; &lt;br /&gt; &lt;u&gt;Enchanted Items:&lt;/u&gt;&lt;br /&gt; What it is (what it does)&lt;br /&gt; &lt;br /&gt; &lt;b&gt;&lt;u&gt;Stress:&lt;/u&gt;&lt;/b&gt;&lt;br /&gt; &lt;u&gt;Mental:&lt;/u&gt; o o o o&lt;br /&gt; &lt;u&gt;Physical:&lt;/u&gt; o o o&lt;br /&gt; &lt;u&gt;Social:&lt;/u&gt; o o o&lt;br /&gt; &lt;b&gt;&lt;u&gt;Total Refresh Cost:&lt;/u&gt;&lt;/b&gt; -7﻿&lt;a name=&apos;cutid1-end&apos;&gt;&lt;/a&gt;﻿</description>
  <comments>http://dresdenfilesrpg.livejournal.com/35871.html</comments>
  <lj:security>public</lj:security>
  <lj:poster>science_cyrano</lj:poster>
  <lj:posterid>12608697</lj:posterid>
  <lj:reply-count>4</lj:reply-count>
</item>
<item>
  <guid isPermaLink='true'>http://dresdenfilesrpg.livejournal.com/35727.html</guid>
  <pubDate>Wed, 12 May 2010 12:52:17 GMT</pubDate>
  <title>Preview on Flames Rising</title>
  <link>http://dresdenfilesrpg.livejournal.com/35727.html</link>
  <description>Jenny Greenteeth has dropped on by over at the Flames Rising website.&lt;br /&gt;&lt;br /&gt;Drop on by and have a swim — if you dare.&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.flamesrising.com/dresden-files-rpg-preview&quot; target=&quot;_new&quot; rel=&quot;nofollow&quot;&gt;Flames Rising Jenny Greenteeth Preview&lt;/a&gt;</description>
  <comments>http://dresdenfilesrpg.livejournal.com/35727.html</comments>
  <lj:security>public</lj:security>
  <lj:poster>matt_m_mcelroy</lj:poster>
  <lj:posterid>7803881</lj:posterid>
  <lj:reply-count>0</lj:reply-count>
</item>
<item>
  <guid isPermaLink='true'>http://dresdenfilesrpg.livejournal.com/35331.html</guid>
  <pubDate>Tue, 04 May 2010 19:57:07 GMT</pubDate>
  <title>DO NOT CLICK THE LINK ON THE IMAGE IN THE POST BELOW THIS ONE</title>
  <link>http://dresdenfilesrpg.livejournal.com/35331.html</link>
  <description>It&apos;s a link to either a virus, or some sort of spam.  &lt;br /&gt;&lt;br /&gt;DO NOT CLICK THE LINK ON THE IMAGE IN THE POST BELOW THIS!</description>
  <comments>http://dresdenfilesrpg.livejournal.com/35331.html</comments>
  <lj:security>public</lj:security>
  <lj:poster>sinboy</lj:poster>
  <lj:posterid>287591</lj:posterid>
  <lj:reply-count>3</lj:reply-count>
</item>
<item>
  <guid isPermaLink='true'>http://dresdenfilesrpg.livejournal.com/34835.html</guid>
  <pubDate>Tue, 04 May 2010 14:34:39 GMT</pubDate>
  <title>Preview of short story by Jim Butcher</title>
  <link>http://dresdenfilesrpg.livejournal.com/34835.html</link>
  <description>Check out the DFRPG website and get a sneak preview of the short story that Jim Butcher wrote for the game.&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.dresdenfilesrpg.com/2010/05/04/a-peek-into-our-world-aaaa-wizardry/&quot; rel=&quot;nofollow&quot;&gt;http://www.dresdenfilesrpg.com/2010/05/04/a-peek-into-our-world-aaaa-wizardry/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;stacey&lt;br /&gt;</description>
  <comments>http://dresdenfilesrpg.livejournal.com/34835.html</comments>
  <category>short story</category>
  <category>jim butcher</category>
  <lj:mood>thankful</lj:mood>
  <lj:security>public</lj:security>
  <lj:poster>staceyinastoria</lj:poster>
  <lj:posterid>15366936</lj:posterid>
  <lj:reply-count>0</lj:reply-count>
</item>
<item>
  <guid isPermaLink='true'>http://dresdenfilesrpg.livejournal.com/34752.html</guid>
  <pubDate>Thu, 29 Apr 2010 20:29:39 GMT</pubDate>
  <title>Links to podcasts?</title>
  <link>http://dresdenfilesrpg.livejournal.com/34752.html</link>
  <description>Hey all,&lt;br /&gt;&lt;br /&gt;Just wondering if anyone has any links to any podcasts of people playing the game. &amp;nbsp;Someone asked me about it, and&amp;nbsp;I thought it would be a cool thing for people to hear. &amp;nbsp;Especially those trying to figure out how to run/play the game.&lt;br /&gt;&lt;br /&gt;Have a great weekend.&lt;br /&gt;&lt;br /&gt;stacey</description>
  <comments>http://dresdenfilesrpg.livejournal.com/34752.html</comments>
  <category>podcast</category>
  <lj:security>public</lj:security>
  <lj:poster>staceyinastoria</lj:poster>
  <lj:posterid>15366936</lj:posterid>
  <lj:reply-count>0</lj:reply-count>
</item>
<item>
  <guid isPermaLink='true'>http://dresdenfilesrpg.livejournal.com/34339.html</guid>
  <pubDate>Tue, 27 Apr 2010 20:23:19 GMT</pubDate>
  <title>First thoughts on my campaign...</title>
  <link>http://dresdenfilesrpg.livejournal.com/34339.html</link>
  <description>&lt;p style=&quot;margin: 0in 0in 0pt&quot;&gt;&lt;span style=&quot;font-size: 11pt&quot;&gt;&lt;font face=&quot;Times New Roman&quot;&gt;So our gaming group is getting ready to start a campaign of The Dresden Files Rpg.&lt;span style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/span&gt;The group consists of Henry, Dawn, Christin (all of whom helped playtest the game with myself), and Katey (this is her first time to play any rpg). &lt;o:p&gt;&lt;/o:p&gt;&lt;/font&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0in 0in 0pt&quot;&gt;&lt;span style=&quot;font-size: 11pt&quot;&gt;&lt;o:p&gt;&lt;font face=&quot;Times New Roman&quot;&gt;&amp;nbsp;&lt;/font&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0in 0in 0pt&quot;&gt;&lt;span style=&quot;font-size: 11pt&quot;&gt;&lt;font face=&quot;Times New Roman&quot;&gt;Taking someone new to gaming is something my group has done a few times over the year.&lt;span style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/span&gt;Usually, it always started with D&amp;amp;D, but we really do not play that anymore, and no one should ever have to start gaming for the first time with the confusion that D&amp;amp;D can bring to bear.&lt;span style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/span&gt;Therefore, it should be interesting to see Katey get to do this for the first time.&lt;span style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/span&gt;I think she will be good at since she is very creative and more than a little odd.&lt;span style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/span&gt;That is a nice combination for a gamer.&lt;span style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/font&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0in 0in 0pt&quot;&gt;&lt;span style=&quot;font-size: 11pt&quot;&gt;&lt;o:p&gt;&lt;font face=&quot;Times New Roman&quot;&gt;&amp;nbsp;&lt;/font&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0in 0in 0pt&quot;&gt;&lt;span style=&quot;font-size: 11pt&quot;&gt;&lt;font face=&quot;Times New Roman&quot;&gt;So in getting this started, we have to figure out all of the normal stuff you need to figure out to play DFRPG.&lt;span style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/span&gt;They include:&lt;o:p&gt;&lt;/o:p&gt;&lt;/font&gt;&lt;/span&gt;&lt;/p&gt;&lt;ul type=&quot;disc&quot; style=&quot;margin-top: 0in&quot;&gt;&lt;li style=&quot;margin: 0in 0in 0pt; mso-list: l0 level1 lfo1; tab-stops: list .5in&quot;&gt;&lt;span style=&quot;font-size: 11pt&quot;&gt;&lt;font face=&quot;Times New Roman&quot;&gt;Power level of game.&lt;span style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/span&gt;It can be Feet in the Water (6 refresh, 20 skills, skill cap at Great), Up to Your Waist (7 refresh, 25 skill points, skill cap a Great), Chest Deep (8 refresh, 30 skill points, skill cap a Superb), and Submerged (10 refresh, 30 skill points, and skill cap at Superb).&lt;span style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/span&gt;The refresh rate is important because if you want to have magic or other skills it lowers your refresh rate, which also is the amount of fate points you have for the game (which allow you to do some cool things as a player).&lt;span style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/span&gt;You really cannot play a magic wielding wizard until you get to the Chest Deep level.&lt;span style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/span&gt;I imagine they will choose Submerged, since it is the one where you can have the most powerful characters/antagonists.&lt;o:p&gt;&lt;/o:p&gt;&lt;/font&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;margin: 0in 0in 0pt; mso-list: l0 level1 lfo1; tab-stops: list .5in&quot;&gt;&lt;font face=&quot;Times New Roman&quot;&gt;&lt;span style=&quot;font-size: 11pt&quot;&gt;City Creation.&lt;span style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/span&gt;Will they choose NYC again?&lt;span style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/span&gt;We did that in the playtest, but I want them to do what they want.&lt;span style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/span&gt;They could make a &lt;/span&gt;&lt;st1:city&gt;&lt;st1:place&gt;&lt;span style=&quot;font-size: 11pt&quot;&gt;Paris&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:city&gt;&lt;span style=&quot;font-size: 11pt&quot;&gt; scenario, or even create there own &amp;ldquo;&lt;/span&gt;&lt;st1:place&gt;&lt;st1:placename&gt;&lt;span style=&quot;font-size: 11pt&quot;&gt;Gotham&lt;/span&gt;&lt;/st1:placename&gt;&lt;span style=&quot;font-size: 11pt&quot;&gt; &lt;/span&gt;&lt;st1:placetype&gt;&lt;span style=&quot;font-size: 11pt&quot;&gt;City&lt;/span&gt;&lt;/st1:placetype&gt;&lt;/st1:place&gt;&lt;span style=&quot;font-size: 11pt&quot;&gt;&amp;rdquo;.&lt;span style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/span&gt;My guess is they will make another NYC&amp;hellip;which I have no problem with.&lt;span style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/span&gt;There is so much to work with here in the Big Apple.&lt;span style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/font&gt;&lt;/li&gt;&lt;li style=&quot;margin: 0in 0in 0pt; mso-list: l0 level1 lfo1; tab-stops: list .5in&quot;&gt;&lt;span style=&quot;font-size: 11pt&quot;&gt;&lt;font face=&quot;Times New Roman&quot;&gt;What kind of game they want.&lt;span style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/span&gt;Could be an action packed game, or they could go the mystery route.&lt;span style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/span&gt;Both are fun, but it will shape the kind of characters they want to create.&lt;span style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/font&gt;&lt;/span&gt;&lt;span style=&quot;font-size: 11pt&quot;&gt;&lt;o:p&gt;&lt;font face=&quot;Times New Roman&quot;&gt;&amp;nbsp;&lt;/font&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p style=&quot;margin: 0in 0in 0pt&quot;&gt;&lt;span style=&quot;font-size: 11pt&quot;&gt;&lt;font face=&quot;Times New Roman&quot;&gt;That is the start of this, and I am really excited to get going soon!&lt;span style=&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp;The biggest problem is gettung us all together.&lt;/span&gt;&lt;/font&gt;&lt;/span&gt;&lt;br /&gt;&amp;nbsp;&lt;/p&gt;&lt;br /&gt;</description>
  <comments>http://dresdenfilesrpg.livejournal.com/34339.html</comments>
  <category>my campaign</category>
  <category>dresden files rpg</category>
  <lj:mood>thankful</lj:mood>
  <lj:security>public</lj:security>
  <lj:poster>staceyinastoria</lj:poster>
  <lj:posterid>15366936</lj:posterid>
  <lj:reply-count>2</lj:reply-count>
</item>
<item>
  <guid isPermaLink='true'>http://dresdenfilesrpg.livejournal.com/34139.html</guid>
  <pubDate>Tue, 27 Apr 2010 20:18:34 GMT</pubDate>
  <title>More thoughts by the designers.</title>
  <link>http://dresdenfilesrpg.livejournal.com/34139.html</link>
  <description>&lt;br /&gt;&lt;a href=&quot;http://www.dresdenfilesrpg.com/2010/04/27/designers-corner-thaumaturgy-and-the-value-of-playtesters/&quot; rel=&quot;nofollow&quot;&gt;http://www.dresdenfilesrpg.com/2010/04/27/designers-corner-thaumaturgy-and-the-value-of-playtesters/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I&amp;nbsp;think the reason why I like Evil Hat so much is that they are very gracious for whatever help they receive from others.&amp;nbsp; It is nice to see them throw a &amp;quot;shout out&amp;quot; to the playtesters from time to time.&amp;nbsp; Yeah the games are great, but their willingness to be a part of the gaming community and the gratitude they show people is very nice.&amp;nbsp; This is a very nice post by Lenny.&lt;br /&gt;&lt;p&gt;Stacey&lt;/p&gt;&lt;br /&gt;</description>
  <comments>http://dresdenfilesrpg.livejournal.com/34139.html</comments>
  <category>lenny</category>
  <category>evil hat</category>
  <lj:mood>thankful</lj:mood>
  <lj:security>public</lj:security>
  <lj:poster>staceyinastoria</lj:poster>
  <lj:posterid>15366936</lj:posterid>
  <lj:reply-count>0</lj:reply-count>
</item>
<item>
  <guid isPermaLink='true'>http://dresdenfilesrpg.livejournal.com/33992.html</guid>
  <pubDate>Sun, 25 Apr 2010 19:40:30 GMT</pubDate>
  <title>Let us know about your game...</title>
  <link>http://dresdenfilesrpg.livejournal.com/33992.html</link>
  <description>Hey all,&lt;br /&gt;&lt;p&gt;By all means, we want to know about your game. &amp;nbsp;So, please feel free to post here, information about your game. &amp;nbsp;City creations, characters, help with anything. &amp;nbsp;Whatever you want to do. &amp;nbsp;Just let us know how your games are going and it would be great to see AP from people&apos;s sessions.&lt;br /&gt;&lt;br /&gt;I&amp;nbsp;will be posting about my upcoming game I am running for my group.&lt;br /&gt;&lt;br /&gt;Have a great day&lt;br /&gt;&lt;br /&gt;stacey&lt;/p&gt;&lt;br /&gt;</description>
  <comments>http://dresdenfilesrpg.livejournal.com/33992.html</comments>
  <category>actual play</category>
  <category>post about your game</category>
  <category>dresden files rpg</category>
  <lj:mood>happy</lj:mood>
  <lj:security>public</lj:security>
  <lj:poster>staceyinastoria</lj:poster>
  <lj:posterid>15366936</lj:posterid>
  <lj:reply-count>4</lj:reply-count>
</item>
<item>
  <guid isPermaLink='true'>http://dresdenfilesrpg.livejournal.com/33661.html</guid>
  <pubDate>Tue, 20 Apr 2010 17:07:46 GMT</pubDate>
  <title>Poll!</title>
  <link>http://dresdenfilesrpg.livejournal.com/33661.html</link>
  <description>&lt;div&gt;&lt;a href=&quot;http://www.livejournal.com/poll/?id=1553565&quot;&gt;View Poll: Poll!&lt;/a&gt;&lt;/div&gt;﻿&lt;br /&gt;</description>
  <comments>http://dresdenfilesrpg.livejournal.com/33661.html</comments>
  <category>poll</category>
  <lj:mood>tired</lj:mood>
  <lj:security>public</lj:security>
  <lj:poster>staceyinastoria</lj:poster>
  <lj:posterid>15366936</lj:posterid>
  <lj:reply-count>4</lj:reply-count>
</item>
<item>
  <guid isPermaLink='true'>http://dresdenfilesrpg.livejournal.com/33307.html</guid>
  <pubDate>Tue, 20 Apr 2010 17:04:33 GMT</pubDate>
  <title>Designer corner...</title>
  <link>http://dresdenfilesrpg.livejournal.com/33307.html</link>
  <description>This is from &lt;a href=&quot;http://www.dresdenfilesrpg.com/2010/04/20/designers-corner-feeling-the-pain/&quot; rel=&quot;nofollow&quot;&gt;http://www.dresdenfilesrpg.com/2010/04/20/designers-corner-feeling-the-pain/&lt;/a&gt;&amp;nbsp;interesting stuffl.&lt;br /&gt;&lt;br /&gt;stacey&lt;br /&gt;</description>
  <comments>http://dresdenfilesrpg.livejournal.com/33307.html</comments>
  <lj:security>public</lj:security>
  <lj:poster>staceyinastoria</lj:poster>
  <lj:posterid>15366936</lj:posterid>
  <lj:reply-count>0</lj:reply-count>
</item>
</channel>
</rss>

