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City Creation starting

I've got the 16 pages if City Creation Evil Hat has release and plan on working with it soon. Fred has some great ideas for giving life to a place, so I'm looking forward to trying them out.

Cities I'm interested in:

San Francisco, Hollywood, LA, Davis, London, Glasgow, York (underneath York is freaking cool), Washington D.C., Cabo San Lucas, and Monterey.

Cities the rest of my crew has thrown out:

San Francisco, Boston, Portland, London, Paris, Cannes, and Sacramento.

This weeks is a bit nuts so we'll probably start on it next week, but I'm going to start cranking out a few ideas, if for nothing else as food for though.

Comments

( 7 comments — Leave a comment )
[info]staceyinastoria wrote:
Jul. 29th, 2008 01:31 am (UTC)
Yeah I am going to get with my guys this weekend and (after play SOTC) maybe throw some ideas around.
[info]samldanach wrote:
Jul. 29th, 2008 12:31 pm (UTC)
So, I'm curious. Do the "city creation" rules encourage you to do research on your chosen city? Do they actively reward tying in genuine legends and ghost stories? Or, is it largely generic, in that the same power structure of supernatural forces could easily be ported from one city to another?

I've seen lots of "systems" for the latter. I've never yet seen a system that really helps to tie in the existing flavor that makes each city unique. I'm hoping that an aspect-driven system will help that.

[info]fil_was_here wrote:
Jul. 29th, 2008 01:20 pm (UTC)
City Creation: first blush
Sam, the City Creation rules have a large section that talks about different ways to research your chosen city and apply that history to the game setting. To be honest, though, we never got that far. This bit was in the end of the chapter and was there to help if you have some "creator" block and needed more inspiration. For ours, the initial parts of the City Creation was enough. Granted, we did a city we all knew well, our hometown of Cleveland. What was funny is that while I think we accurately captured the look, feel and "theme" of the City we didn't even have to go to the obvious local legends! We had Torso Murders, Franklin Castle (which has lots of haunting tales), Mansfield State Penitentiary (also haunted), etc., etc. Instead, we created legends building upon existing stories in the city that have never had mystical connections. Weird but very fun and wildly creative. Cleveland doesn't look anything like Chicago, the home of Dresden. It has a power structure and groups of good and bad guys that, while connected to the larger Dresdenverse, is wholly its own and very Cleveland focused.
[info]lomax_lamat wrote:
Jul. 29th, 2008 01:56 pm (UTC)
DFRPG
I am glad to hear that the game has reached this stage. I have been wanting to play in the dresdenverse for a long time now, ever since reading the first book actually.

Lomax Lamat
[info]fil_was_here wrote:
Jul. 29th, 2008 06:47 pm (UTC)
I love the idea of Cabo San Lucas or Cannes. It would be neat to take a city with such a specific idea attached to it and twist it around. Paris, Boston, etc. have so much history that you can do just about anything. But I can't imagine what Cannes would be beyond its connection to film world. I look forward to what you go with on this.

Later!

fil
[info]dougals wrote:
Aug. 1st, 2008 02:02 am (UTC)
I would go with the cities in my area, Salt Lake, Provo and most especially Ogden, the most haunted city in Utah...

I am soooo looking forward to this game...
[info]cybogoblin wrote:
Aug. 2nd, 2008 08:16 am (UTC)
I would also recommend Dublin as a city to look into. Not only does it have a rich history (much like York), but there is also a very ancient burial mound to the north, and it's Ireland (which is freaking kewl in its own right).
( 7 comments — Leave a comment )