Does anyone here have any idea how far back the Fellowship of St. Giles goes?
I'm making up pregen characters for a 1960s DFRPG con adventure, and one of them is a Red Court Infected Vietnam survivor. I'm working on his background, and wondering if I can include the Fellowship in it or not. I'd like to, because it makes things easier, but if they're a more recent organization, I'm going to have to come up with another reason to keep him from turning into a full RC vampire (and thus becoming unplayable).
I'm making up pregen characters for a 1960s DFRPG con adventure, and one of them is a Red Court Infected Vietnam survivor. I'm working on his background, and wondering if I can include the Fellowship in it or not. I'd like to, because it makes things easier, but if they're a more recent organization, I'm going to have to come up with another reason to keep him from turning into a full RC vampire (and thus becoming unplayable).
- Mood:
curious
Hi all!
I'm working on a one-shot DFRPG game set in the USA in the mid-to-late 1960s for my local gaming con next spring, and I'm having trouble finding inspiration for the pregenerated characters. I've got a White Court Vampire who's into Free Love and an idea for a Wizard, but beyond that, I'm drawing a blank.
Would anyone like to suggest some more ideas (I just need High Concepts, not full-fledged characters)? I'd like them to have a Sixties flavor if possible. :)
I'm working on a one-shot DFRPG game set in the USA in the mid-to-late 1960s for my local gaming con next spring, and I'm having trouble finding inspiration for the pregenerated characters. I've got a White Court Vampire who's into Free Love and an idea for a Wizard, but beyond that, I'm drawing a blank.
Would anyone like to suggest some more ideas (I just need High Concepts, not full-fledged characters)? I'd like them to have a Sixties flavor if possible. :)
I know a lot people in here had to have played the game by now. Tell us about it. Or if you have blog/obsidian portal link...whatever. :)
http://staceysrpgworld.blogspot.com/ new blog where i talk about my up coming game
http://www.obsidianportal.com/campaigns/t he-dresden-file-new-york-city my game info is here, a work in progress.
http://staceysrpgworld.blogspot.com/ new blog where i talk about my up coming game
http://www.obsidianportal.com/campaigns/t
Originally posted by
dfrpgfeed at A Dream Date With the Dresden Crew
http://www.dresdenfilesrpg.com/2011/07/0
http://www.dresdenfilesrpg.com/?p=982
Going to GenCon? Get a chance to hang out with some of the Dresden Files RPG development team at the ENnies by bidding on the “dream date” auction here:
http://cgi.ebay.com/ws/eBayISAPI.dll?Vie
You’ll get to accompany editing dynamos Amanda Valentine and Ryan Macklin, Nevermore author Clark Valentine, and possibly lead developer Leonard Balsera at the ceremony, and ask them all your favorite questions about the game. Your bid goes to support the ENnies themselves.
Congratulations to Evil Hat for brining home a few awards for the Dresden Files Rpg.
http://critical-hits.com/2011/06/25/2011-o rigins-awards-winners/
Again, great job!
http://critical-hits.com/2011/06/25/2011-o
Again, great job!
Since I have been on here. But. I am back and I am wanting to hear some of the better stories/characters from people's campaigns. Just tell us how awesome your game is.
Finally I'm getting to play the game, an online Skype-based game. We're actually going to release it as an Actual Play podcast over at RPGMP3.com. We've done city building (we chose Austin) and we've done a little character building. I'm playing a Wizard and decided that I want him to be mostly focused on Water and Spirit sorts of things (Air as his 3rd starting element), but it's been kind of a hard thing finding many examples of Water evocations that I can use as inspiration. Especially for rote spells which I'd like to work. Can anybody point me in the direction of some examples or post some here if you've made some?
- Mood:
curious
I really liked the story--Marcone is a very interesting character. One of my favorites. But I'm just confused about one thing: ( cut for spoilers )
I'm playing a dresden files game online, and I'm a kind of disappointed with how little damage a wizard does against a supernatural enemy.
My character is an apprentice with a strong talent for invocation and iron nerves in the face of monsters. In particularly, she throws down electricity like Dr. Tesla, leaving monsters extra-toasty in her wake. Or in theory should; her evocation stats are that of a Full White Council.
But even hitting a ghoul with 4-6 shifts of various energy doesn't seem to cause any serious consequences. Sure--the story-teller gives them the consequences "burns everywhere" but it doesn't seem to impede them. No knock back, nothing.
Also--I made a rote that puts some spirit punch behind a sword--and thought I got 7 shifts on the bastard. (spirit =4, weapon=3) but it came back 'cut on arm.'
I'm kind of disappointed. I mean--Morgan's example spell is 8 shifts split into two, and the effective is The Earth Swallows My Enemies and Crushes them Like Stale Cookies.
Is my GM being stingy with PC-awesome? Or have I misread the combat rules?
My character is an apprentice with a strong talent for invocation and iron nerves in the face of monsters. In particularly, she throws down electricity like Dr. Tesla, leaving monsters extra-toasty in her wake. Or in theory should; her evocation stats are that of a Full White Council.
But even hitting a ghoul with 4-6 shifts of various energy doesn't seem to cause any serious consequences. Sure--the story-teller gives them the consequences "burns everywhere" but it doesn't seem to impede them. No knock back, nothing.
Also--I made a rote that puts some spirit punch behind a sword--and thought I got 7 shifts on the bastard. (spirit =4, weapon=3) but it came back 'cut on arm.'
I'm kind of disappointed. I mean--Morgan's example spell is 8 shifts split into two, and the effective is The Earth Swallows My Enemies and Crushes them Like Stale Cookies.
Is my GM being stingy with PC-awesome? Or have I misread the combat rules?